Paper Dungeoneer
Short prototype typing dungeon crawler for the Mini Jam 177: Papercraft Game Jam. Play as on of four adventurers, each armed with their own dictionary, going through rooms in a skeleton infested dungeon and try to reveal their personal secret.
Controls:
Ctrl + Backspace -> Clears Whole Word
Credits:
Coding, Audio and UI:
Stjepan Knežević - Greisen
Coding, Technical Artist:
Borna Cvitanić - MLAgent
All 3D Assets:
Kay Lousberg, www.kaylousberg.com
https://kaylousberg.itch.io/kaykit-dungeon-remastered
https://kaylousberg.itch.io/kaykit-skeletons
https://kaylousberg.itch.io/kaykit-adventurers
Textures:
https://ambientcg.com/view?id=Paper001
https://pixabay.com/illustrations/paper-stationery-parchment-old-3653357/
Status | Prototype |
Platforms | HTML5 |
Authors | bornacvitanic, Greisen |
Genre | Adventure |
Made with | Unity |
Tags | Dungeon Crawler, papercraft, secrets, Skeletons, Typing |
Comments
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I didnt’understand what to do
It's a fun little game, you could definitely expand from it! I like the graphics, and the enemy folding animation is really fun. It would be nice if you could add some story! Perhaps a dialogue before each battle? It was also hard to tell if I was progressing in the dungeon. Perhaps as the level gets harder and harder, the dungeon itself could change, showing that the player is going deeper? It was a little bit tiring to start the game all over after each loss, so I would suggest to add something like a "save" - when you loose, instead of starting at the very start of the game, yoou start at the level you lost at. I couldn't really find the secret, so I'm not sure how well it was implemented, but the idea sounds fun!